We fixed a bunch of issues that appeared with Update 5. We will keep working on issues reported to our support team or in-game, so if you encounter an issue, please keep the reports coming!
Changelog
Fixed several crashes in the latest version reported by players.
Fixed an issue that caused enemies to just give up and stop moving in long play sessions. Hang in there, little Scavenger, it’ll be alright.
Fixed that villagers could get unassigned from their beds when quitting and restarting the game.
Fixed an issue that could lead to the Summoning Sceptre being unusable after setting a custom keybind.
Reverted the changes to Shroud areas in Springlands near Fenrig’s Farm. Sorry about the encroaching fog, it is now contained again.
Reverted updated visuals for Revelwood trees. The new visuals increased the size of the trees which interfered with player bases. Trees shouldn’t be growing in the middle of winter.
Reverted a change that caused debris particles to be displayed on certain building blocks. It wasn’t poor player base maintenance on your part!
Fixed visual glitches with VFX on AMD graphics cards.
Fixed an issue that prevented the setting switch from proximity voice chat to global voice chat on dedicated servers.
Updated the readme file for dedicated server configuration.
Fixed an issue preventing the default server_enshrouded.json from being created when the file didn’t previously exist, when starting a dedicated server.